![]() ![]() This is a game that was seemingly designed to be free-to-play at some point - whether things changed when it came to Apple Arcade, which forbids microtransactions, or whether there's still a release planned with them in I don't know - but it still means jumping through hoops and waiting on timers to unlock certain characters and abilities. The away missions are good fun, but where I'm butting heads with Star Trek: Legends is the systems around them. Meanwhile, the overarching story is pretty light - there's some woolly premise of the Nexus returning and timelines coming together - but when the end result is Worf having to explain who the Cardassians and the Borg are to a confused Burnham, you're more than happy to go along for the ride. Yes, there's an ability named the Riker Manoeuvre. If things do go awry, the five to 10 minute length of each run means it's little bother to try again - and simple branching paths, which can open up new routes based on your team composition, means you can do things a little different next time. That's not to say you can rest on your laurels you can't revive fallen crew between missions, so keeping an eye on health bars and having your doctor on standby is essential. My favourite is morale, where not only can foes flee from battle if demoralised enough, but can see you follow up with a bonus attack if yours is particularly high.įor example, I've engineered my party so McCoy gives Riker a stim at the start of battle, so after he sprays the field with bullets to clear away most adversaries in one go, Worf or Torres will likely then wade in to pick off any stragglers - a set up which is carrying me through most battles so far. Gameplay of a mission in Star Trek: Legends.īattles are simple but snappy affairs - each encounter takes 30 seconds to a minute to complete - and though you can brute force your way through a fair amount of them, things get interesting when you explore its range of buffs and status effects. Character quirks translate into abilities pretty well, as combat sees you trade blows with Romulans, Klingons and other notable factions during a series of away missions. It's not exactly that, obviously, but to my surprise, placing Star Trek characters into an RPG like this works. Phlox does Final Fantasy, Dukat's Dragon Quest - you get the picture - essentially, an idea I'm astonished I didn't dream up sooner. All Rights Reserved.Star Trek: Legends is one of those games I didn't know I needed in my life until I saw it captains and crew from every generation of the show coming together in a turn-based role-playing game. ![]() STAR TREK and related marks and logos are trademarks of CBS Studios Inc. Explore beautifully rendered 3D worlds, fully realized and lovingly animated characters, and a dynamic graphics system that provides a console-level experience on your Apple device.īy playing Star Trek: Legends, you agree to our terms of service: Each legend has their own unique set of skills, abilities and weapons, from Spock’s Vulcan Nerve Pinch to Worf’s deadly Bat’leth. Their crew’s skills and ingenuity will prove critical as players choose the right team members from their collection for the task at hand. They’ll warp into the Nexus, where they’ll discover new worlds and recruit over 40 of their favorite characters from the entire Star Trek franchise - Star Trek: The Original Series, Star Trek: The Next Star Trek: Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, Star Trek: Discovery, and Star Trek: Picard. Players will embark on missions, experience epic turn-based combat and make choices that influence the entire story as they take command of the U.S.S. Engage in an epic storyline for control of the mysterious Nexus and the fate of the universe as players step into the role of their favorite Star Trek heroes and villains in the hit franchise's official team-based RPG. ![]()
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